• Game Design System

  • 2D and 3D Animations

  • Development in GMetri

I HELPED

Ship an XR Gamified Forklift Training Guide.

WHEN

June 2021-September 2021

PLATFORM AND AGENCY

GMetri XR

TEAM SIZE

2

MY ACTIVITIES

AR/VR FORKLIFT TRAINING GUIDE

DESIGN SYSTEM

I worked on the design system and made these

Quiz Assets

Default State

Clicked State

Wrong State

Sub Modules (Levels)

Introduction of Theory Sub-Modules

Unlocked

Locked

Information Boxes

3D Gamified Modules Popups:

Instructions to Gamified Modules

Caution to avoid mistakes

Wrong Answer Selected

Right Answer Selected

Buttons in game

Game Question Box

Answer Button

Answer Button

Correct

Wrong

Wrong Answer

Right Answer

Information of parts

Operating Forklift in 3D

Instructions of forklift controls

Steering

Positive Feedback for actions

Controls requiring urgent action

Reinforcing Learning

Step-by-Step Protocol Instructions in 3D

Check Step with instructions

Positive Feedback

Recap of Protocols

From Boring Presentations to 3D Game!


The client would perform this mandatory training using regular PPT slides with text. This seemed to be ineffective in informing the people about precautionary measures, hazards, and some Do's and Don'ts about operating a forklift.


IMG Src: Freepowerpointtemplates.com

Increasing Participation during training

THE CHALLENGE

We needed to decide how to communicate this PPT slide in a story format, gamified with options, choices and interactions. We needed to create customised graphic elements that could be editable for every scene, generate animations to make them understand the topic and develop it using Gmetri XR.

Storyline

(Little Contribution)

Design
Elements

(Full Contribution)

Animations
(Full Contribution)

No Code

Development

(Full Contribution)

On The Job Learning Using Forklift and its Dangers

Understanding Centre of Gravity through 2D game

Using WASD Keys to walkaround and learn parts of forklift

Quiz 2D Design and Implementation

GAMIFICATION APPLIED

This project had to use gamification in various places. Basic ones include quizes, but advanced one was to include option-based actions. As you can see in the 2nd video, the user is presented with 2 options, based on which he proceeds forward. Using voice, visuals and text, we give feedback about the correct or wrong option chosen, why was it wrong, and what would happen if they would do that in real life.




Dizziness and Headache 3D Animation.

3D ANIMATION

I worked on the design system and made these